CAGD 495 Week 10 - Christopher Coombs
Hello again, and welcome back to my weekly blog! My name is Christopher Coombs, team leader of the Ape Adhesive project, and I have some new updates to share for our commercial. This is what we managed to create by the end of the tenth week:
The first significant change we made was reanimating the third shot, where the burglar is looking around the room. Initially, the movement was a touch too slow, and the reactions were too expressive. Brooke managed to tone down these poses quite a bit. Now, when the burglar looks up at the stairway, he doesn't do so with his whole body. The turn from the stairs towards the direction of the camera is also much faster now. Brooke was also working on rigging a rope for our scene. I managed to help her out with it quite a bit. She says it is nearly done now. For Luis's scene, he got his animation into spline and began the refining process. We also now have a gold light that emanates from the chest for that shot. One success we had this week was that our group managed to cut down a lot of time. This was very beneficial for Tyler, as she was able to extend her scene so that we could focus on the most crucial part of the plotline, the hand getting stuck to the door. She created a few more in-between poses, and all that's needed now is to spline the animation. For Gavin's work, he managed to speed up his animations considerably, providing us plenty of extra time. I didn't have to resort to speeding them up this time for the video. I also like the impact effect he animated in the shots where the gorilla's large hand grabs the burglar's shoulder and leg. One problem we encountered during the render for this week was with the texturing. As you can see, the eyes broke on the gorilla and now they look like they are closed shut. It's something we should be able to fix by the end of this week. We are still experiencing issues with ghosting and bloom glare effects on the camera during the render process. I tried helping Gavin with these issues, but at the moment, these render issues are beyond my understanding. I'll have to do some more research, as I definitely think it's related to an anti-aliasing setting. However, I did give some good general advice with UE5 cameras, which will allow him to keep all his shot angles exactly where he wants them to be for every new animation iteration he has to bring over and re-render.
That's all for now! Thank you for reading, and as always, I'll be sure to keep you updated on our weekly progress.
- Christopher Coombs
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