CAGD 495 Week 8 - Christopher Coombs
Hello, and welcome back to my blog! I am Christopher Coombs, team leader of the Ape Adhesive group. On Wednesday of this week, we received some insightful feedback from our teacher on our progress after our completion of the blockout. Here is what we have now:
As you can tell, there were some edits made, mostly small cuts and speed adjustments. There were a lot of shots that overstayed their welcome or happened way too fast. I'm hoping that my group can look at the revised shot compilation this coming week and get a better scope of time for each of their shots. As for the changes made to the shots themselves, we managed to resolve one of the most critical issues with our posing this week, specifically the shot where the criminal is making their escape. It still went by absurdly fast, so I had to slow down some parts by over 450%, like where the hand gets stuck. However, Tyler managed to repose the robber in a way where we can see what they are doing now. No longer is their back shielding what they're doing. She also updated her scene where the burglar is being dragged on the ground, having them cling to the wall as they're pulled around the corner. For whatever reason, that render has a ghosting issue, as seen in the video above. I asked Gavin about that, and he says it's an error that he's working on troubleshooting right now. Speaking of which, Gavin updated his scenes as well. The gorilla is now grabbing the correct shoulder, and when the animation pans to the right, you see the bottle of glue in his hand. I believe that the arm should be closer and holding the glue the other way around so that you can see the label. Tomorrow, I'll talk to him about that. The other shot he worked on was the moment the burglar gets pulled away. You can see as he gets yanked away, a chunk of wood with the doorknob comes flying off, stuck to his hand. This asset was done by Brooke. As always, Brooke opted to model the new props. I assigned her a gluebottle, a doorknob stuck to a chunk of wood, and a fully rigged rope. Unfortunately, while I'd love to show off these props, I haven't heard back from her today. However, she confirmed that she finished everything except the rope. As for her animations, the quality was nice, but unfortunately, the sequence of events was out of order, so I had to rearrange them in Premiere. As for Luis, he worked on meshing the shot of the burglar getting startled and the run together. I think his blockout of taking the box and starting to run away with it looked pretty solid. While there are a few changes that need to be made, we need to start focusing on refining our animations this coming week and onward. We only have one month left, so we need to get it all finalized and fast.
As you can tell, there were some edits made, mostly small cuts and speed adjustments. There were a lot of shots that overstayed their welcome or happened way too fast. I'm hoping that my group can look at the revised shot compilation this coming week and get a better scope of time for each of their shots. As for the changes made to the shots themselves, we managed to resolve one of the most critical issues with our posing this week, specifically the shot where the criminal is making their escape. It still went by absurdly fast, so I had to slow down some parts by over 450%, like where the hand gets stuck. However, Tyler managed to repose the robber in a way where we can see what they are doing now. No longer is their back shielding what they're doing. She also updated her scene where the burglar is being dragged on the ground, having them cling to the wall as they're pulled around the corner. For whatever reason, that render has a ghosting issue, as seen in the video above. I asked Gavin about that, and he says it's an error that he's working on troubleshooting right now. Speaking of which, Gavin updated his scenes as well. The gorilla is now grabbing the correct shoulder, and when the animation pans to the right, you see the bottle of glue in his hand. I believe that the arm should be closer and holding the glue the other way around so that you can see the label. Tomorrow, I'll talk to him about that. The other shot he worked on was the moment the burglar gets pulled away. You can see as he gets yanked away, a chunk of wood with the doorknob comes flying off, stuck to his hand. This asset was done by Brooke. As always, Brooke opted to model the new props. I assigned her a gluebottle, a doorknob stuck to a chunk of wood, and a fully rigged rope. Unfortunately, while I'd love to show off these props, I haven't heard back from her today. However, she confirmed that she finished everything except the rope. As for her animations, the quality was nice, but unfortunately, the sequence of events was out of order, so I had to rearrange them in Premiere. As for Luis, he worked on meshing the shot of the burglar getting startled and the run together. I think his blockout of taking the box and starting to run away with it looked pretty solid. While there are a few changes that need to be made, we need to start focusing on refining our animations this coming week and onward. We only have one month left, so we need to get it all finalized and fast.
That's all for now! I'll keep you updated on the refining process by the end of the next week.
- Christopher Coombs
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