CAGD 495 Week 5 - Christopher Coombs
Hello everyone! I'm Christopher Coombs, the project director, and I have many updates on the progress our group has made this week, along with a few setbacks. Our layout artist, Gavin, has made significant progress on the outdoor environment for our scene. Here's the progress that he's made this week:
As of right now, neither of the ported rigs are functioning appropriately. We still haven't been able to solve the issue of the gorilla not porting properly into MoBu. The software doesn't seem to like how the rig was created in CM. As for the human rig, Tyler gave it to me for troubleshooting. I was successfully able to port it over to MotionBuilder. However, I came across a new issue almost immediately. The skeleton was designed so that each joint rotates independently, without affecting the movement of the other joints. What this means is we are unable to even get the model into a T-Pose for retargeting. While this could be accomplished with its controllers, Motion Builder doesn't seem to like me using them. Just last night, after much troubleshooting, I learned that I could retarget our characters and send motion capture data through Maya itself. This could remedy the issues we're having, knocking out two birds with one stone for each rig. I couldn't say for certain, though. We plan on contacting Frank tomorrow to see if he has any ideas on how we can proceed.
That's all for this week! As always, I'll keep you posted on next week's progress! Thanks for reading.
- Christopher Coombs
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